Wednesday, April 28, 2010

Better Damage through Education!

A common sickness I observe when discussing Warhammer Online with others is big-damage-number-syndrome. Big-damage-number-syndrome is a severe condition in which a player bases their judgment of a player's skill or relative worth on strictly the amount of damage dished out.

Deathblows? Who cares! Player Deaths? Who cares! Kills, teamwork, usefulness to the team, ability to assist, ability to choose targets wisely? WHO CARES ABOUT ALL OF THAT SHIT, IT IS ALL ABOUT THAT BIG TIME DAMAGE YO!

This kind of thinking really pisses me off. Any idiot can run into a zerg of enemy players spamming AOE attacks and get high damage numbers. This does not make you useful. This does not make you skilled. This makes you an unfortunate bumbling retard infected with big-damage-number-syndrome and the first idiot to get targeted.

A classic case of big-damage-number-syndrome can be seen here:



Oh my goodness. The horror! The horror! This sorc literally ran into order bombing and died eight times without killing anyone except himself. I did half of his damage, but killed 10 people and doubled his renown. But according to those infected with big-damage-number-syndrome, the sorc is the best player in the scenario!

What really brought up this rage from me was a recent post on the Gorfang Warhammer Alliance forum. Some new transfer Shadow Warrior recently posted the following screenshot bragging about how good he was.



Proof that I am not just making this up

I am not joking. This is a particularly severe effect of big-damage-number-syndrome as he got his ass stomped in and still thought he was playing well. Makes me want to go cry in my corn flakes for any semi-talented players that ever played this game.

Damage is an important number to check, but really deaths and deathblows are much more important. Deathblows do not tell the whole story either as many people just steal killing blows by auto-attacking people until they are under 50% health and then opening up with instant attack spam for the win. But, if your throwing out hundreds of thousands of points of damage and not killing anything, then you have a serious problem.

In this game single-target damage is everything. You pick a good target, you debuff it, and you kill it. When I play my Shadow Warrior it is not uncommon for me to see me putting my snare, initiative debuff, ranged dot, healing debuff, snare proc, armor debuff, armor debuff proc, and knockdown on a single target before opening up with my 1s attack spam. I like to kill stuff, not let it escape, and most certainly not spam useless damage.

BUT IF DAMAGE REALLY IS EVERYTHING THEN HUR DUR LOL LOOKIE LOOKIE



It makes me cry how bad that last one is. Me and my buddy Gorsten the Bright Wizard were having issues cracking through healing in that SC and the damage is way too high to be even remotely efficient. That screenshot makes me sad, not proud.

So kids, do not become infected with big-damage-number-syndrome. Low deaths, high deathblows, and the damage to support your deathblows is what you want. Focused damage: not lol i can hit everyone for 100 damage every 10 seconds for the entire scenario. Tell your momma this it how it is done:



Good damage, excellent killing blows for a pug scenario, and most importantly efficient and effective damage which translates directly to lots of renown and destro face stomping. Word to your mother.

Tuesday, April 20, 2010

New SW Armor SET!

Mythic just announced they are releasing a redone Shadow Warrior Warlord set! WOOOO. Here are the new bonuses:

2 piece bonus - uhhhh there isn't one stupid; go slot the fail ring and cry me a river
3 piece bonus - +78 initiative
4 piece bonus - +78 more initiative
5 piece bonus - +5% dodge (take that Squigs, you only hit me 95% of the time!)
6 piece bonus - Some bullshit defensive proc that only raises dodge and disrupt by 10%
7 piece bonus - bugged and useless, don't worry about it

Can mythic hire me now?

Saturday, April 10, 2010

Blast OFF

Recently people have been all up on my case for not being Scout spec, which is apparently the most effective Shadow Warrior spec with the most damage and most survivability and blahblahblah. Well really, the reason is quite simple: I hate the scout animations. Yes, animations.

When you shoot any Scout ability it flys up and over the moon before coming down 2 seconds later to hit the target. The scout animation looks like your shooting some guy a mile away, even if he is extremely close.

Think of it this way; suppose you are trying to throw a baseball into a basket five feet in front of you. You would think that you would, you know, just chuck it right in right? This is how the squig herder animations work. The arrows fly right from the bow to the target very quickly without gaining any height. Just a nice direct shot.

In comparison, the Shadow Warrior looks like he is shooting at something over a mountain range at all times. Even if the target is 10 feet away, the Shadow Warrior's arrows Scout abilities will be launched like rockets way up high and have a huge delay before actually hitting. Mythic's servers have a delay time already and adding in an additional delay time for animations is extremely detrimental to performance in the fast-paced combat this game offers.

The proof is in the ability animation

As you can see from this video Cirashar made whining about Shadow Warrior Auto-Attack numbers, the arrows take forever to actually hit after being successfully cast. Count the seconds between the arrow launching and the arrow hitting. Or go make a sandwich and see if the ability has hit when you get back.

I know it is far to much to expect that Mythic is going to overhaul Shadow Warrior animations but I still feel this is a significant issue with the Scout specialization tree.