Recently people have been all up on my case for not being Scout spec, which is apparently the most effective Shadow Warrior spec with the most damage and most survivability and blahblahblah. Well really, the reason is quite simple: I hate the scout animations. Yes, animations.
When you shoot any Scout ability it flys up and over the moon before coming down 2 seconds later to hit the target. The scout animation looks like your shooting some guy a mile away, even if he is extremely close.
Think of it this way; suppose you are trying to throw a baseball into a basket five feet in front of you. You would think that you would, you know, just chuck it right in right? This is how the squig herder animations work. The arrows fly right from the bow to the target very quickly without gaining any height. Just a nice direct shot.
In comparison, the Shadow Warrior looks like he is shooting at something over a mountain range at all times. Even if the target is 10 feet away, the Shadow Warrior's arrows Scout abilities will be launched like rockets way up high and have a huge delay before actually hitting. Mythic's servers have a delay time already and adding in an additional delay time for animations is extremely detrimental to performance in the fast-paced combat this game offers.
The proof is in the ability animation
As you can see from this video Cirashar made whining about Shadow Warrior Auto-Attack numbers, the arrows take forever to actually hit after being successfully cast. Count the seconds between the arrow launching and the arrow hitting. Or go make a sandwich and see if the ability has hit when you get back.
I know it is far to much to expect that Mythic is going to overhaul Shadow Warrior animations but I still feel this is a significant issue with the Scout specialization tree.
All Hallows’ EVE
4 years ago